When it comes to my assignment, its been ups and downs. Going from blocking to refining on the facial animation has been tough. With a gazillion controls that has to work together to make it believable, its easy to get a bit lost. Since this is the first time I ever touched a facial rig, I felt that I didn't had a clue of what I was doing at times. But towards the end of the week, it came together in an okay way I guess. Still one week left to polish it. Practice makes perfect. :)
We also had to make a couple of facial poses this week. It was pretty fun trying to find a cool expression and then exaggerate/simplify it on the Bishop rig.
Here's some very interesting links I came across. The first one is a shot breakdown from Everyone's Hero by from Justin Barrett and the other one is a new tutorial that's up at Victor Navone's blog about facial takes. Awesome stuff!
Here's my facial refinement-pass of the Zeus-shot:
Here's my facial poses:
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Hey Martin,
ReplyDeletegreat progress on your shot. It was very good even without facial stuff :). Great work, can't wait to see it finished. Keep it up!
Mac