Flying creatures are hard :)
It's been a bit of a tough week with lots of frustration and the feeling of that I have no idea what so ever of what I'm doing. Getting the dragon to feel right in flight with a gazillion controls to potentially touch and with very little experience animating flying creatures or bag of tricks to fall back on (regarding flights) - has been a real struggle.
Taking a step back and looking at this rationally - this is actually really really cool. Being this far out of my comfort zone is something I know is super necessary in order to learn and grow as an animator, but I find it very hard to force myself this far out of it if I don't have to.
A sentence by Glen Keane (from Clay Kaytis Animation Podcast) has been a helpful reminder through the week: "When you run up against a problem - you always think it's because you're not good enough - but it's not that, it's just that you've hit the limit of your knowledge and you gotta go out and observe and find and discover something more - those are the best times when you feel like you stink and you can't get it any better and you're stuck - now the world is open and you're ready to learn something new. You gotta take advantage of that!"
One week left on this sucker - not sure how far I'm gonna get on this one, but I'm gonna do my best - and if nothing else, I'm confident that I'm learning a lot and getting a lot of mistakes out of the way.
Here's my blocking pass of the Church Landing Dragon: